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Intro

Flander's Manaka Mod Manager is a Website for hosting mods for any game.

Planned Features

  • User registration/login
  • Mod upload/download
  • Mod versioning
  • Mod dependencies
  • Markdown for mod descriptions
  • Mod packs
  • User profiles
  • A Desktop application working in tandem with this project [Big project]

F3M

F3M is a full-stack web application built with Blazor WebAssembly on .NET 10. It follows the standard Blazor Hosted architecture, splitting responsibilities across three projects: a browser-side Blazor client, an ASP.NET Core server, and a shared class library for common models and contracts.

Layer Technology
Frontend Blazor WebAssembly (C#, HTML, CSS)
Backend ASP.NET Core Web API
Shared .NET Class Library
Runtime .NET 10
Containerization Docker / Docker Compose

Project Structure

F3M/
├── F3M.Client/       # Blazor WebAssembly frontend
├── F3M.Server/       # ASP.NET Core backend (hosts the client + API)
├── F3M.Shared/       # Shared models, DTOs, and contracts
├── Dockerfile        # Multi-stage Docker build (Alpine-based)
├── compose.yaml      # Docker Compose configuration
├── F3M.sln           # Visual Studio solution file
└── global.json       # .NET SDK version pin (10.0, latestMinor)

Prerequisites


Getting Started

Run locally

git clone https://github.com/FlanderDev/F3M.git
cd F3M

dotnet restore
dotnet run --project F3M.Server

The application will be available at https://localhost:5001 (or the port configured in launchSettings.json).

Run with Docker Compose

docker compose up --build

The server will be exposed on:

  • http://localhost:8081 → container port 8080
  • https://localhost:443

Building for Production

dotnet publish F3M.Server -c Release -o ./publish

Or build and push a Docker image:

docker build -t f3m .

The Dockerfile uses a multi-stage Alpine build targeting the server project. The final image is based on mcr.microsoft.com/dotnet/aspnet:10.0-alpine and runs F3M.Server.dll as the entrypoint.


Contributing

  1. Fork the repository
  2. Create a feature branch (git checkout -b feature/my-feature)
  3. Commit your changes (git commit -m 'Add my feature')
  4. Push to the branch (git push origin feature/my-feature)
  5. Open a Pull Request

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Game-agnostic mod manager website.

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