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arcanite24/README.md

Hi, I'm Brandon G. Neri

I'm a Senior Frontend / Product Engineer with 10+ years of experience building complex web products, developer tools, APIs, applied-AI systems, compilers, and games. I work primarily in React and TypeScript, with enough backend, infrastructure, ML, and systems depth to own a product all the way to production.

I'm currently a fractional Lead Product Engineer, Applied AI at RetroDiffusion. Previously, I built product and platform systems at Kueski and Globant.

I'm based in Mexico and exploring remote Senior Frontend, Senior Product Engineer, and frontend-dominant full-stack roles.

Portfolio · Projects · Games · Writing · LinkedIn · Email

Start here

  • Product engineering: RetroDiffusion — a production AI pixel-art platform where I lead hands-on work across the React/FastAPI product, public API, inference and editing systems, developer tooling, and infrastructure supporting more than 150,000 registered users.
  • Compilers and systems: GB Recompiled — a Game Boy and Game Boy Color static recompiler with portable C output, an SDL2 runtime, native extension APIs, validation tooling, and cross-platform releases.
  • Creative tooling: Pixel VFX Studio / PVFX Foundry — a deterministic procedural pixel-VFX authoring system whose public pack ships 19 engine-ready effects.
  • Applied AI: Pixel Art XL — a widely used public SDXL adapter for grid-aligned pixel-art generation.

2025–2026 project showcase

Product engineering and applied AI

  • RetroDiffusion — React/TypeScript product architecture, FastAPI services, public and enterprise APIs, billing, generation and editing workflows, CI/CD, production operations, and serverless inference.
  • Pixel Art Fixer — A browser and API workflow for turning off-grid generated imagery into editable pixel art. My work spans the product integration, Rust/WebAssembly processing, neural inference, and production delivery path.
  • Pixel Art XL — Public model weights and inference guidance for reusable pixel-art generation across local tools and hosted applications.
  • ACE Lab — A local-first React/FastAPI control room for datasets, training, evaluation, and inference across image and music models, with local GPU workers plus RunPod and Modal orchestration. Private development repository; public version pending.
  • ACE Lab RunPod Worker — The public serverless worker/deployment boundary for ACE Lab training jobs.
  • HyperTrainer worker — A RunPod worker for dataset-driven FLUX LoRA training, artifact storage, and webhook-based job completion.
  • img2tiles — An AUTOMATIC1111 extension that decomposes an image into overlapping regions and regenerates them as a coherent diffusion-made tile composition.
  • Antares Toolbox — A collection of small AI-development and workflow utilities.

Compilers, native systems, and devices

  • GB Recompiled — Static analysis and recompilation of LR35902 programs into reviewable C, backed by shared runtime devices, interpreter fallback, differential testing, deterministic captures, and native extension points.
  • Crystal Recompiled — A ROM-free source alpha built on GB Recompiled with semantic game-state views, transactional native tools, deterministic data mods, and controller-first Challenge Mode.
  • CHIP-8 Recompiled — The smaller C/C++ static-recompilation toolchain that preceded GB Recompiled, with native executables, a multi-ROM launcher, debugging tools, and broad compatibility testing.
  • Pokémon Platinum Portable — Experimental SDL3 portability work built on the public Pokémon Platinum decompilation project. It remains source-only and contains no ROM.
  • Sideband — An active TypeScript prototype for a controller-summoned Windows companion to Moonlight sessions, built around a resident runtime, manifest-driven plugins, and durable diagnostics.
  • Phobos ROM Manager — A React Native handheld app plus Electron desktop companion for library management, LAN pairing, background queues, and off-device native-port builds. Private prototype; public architecture write-up pending.
  • Sheaf — A quiet, e-ink-first Android reader for collaborative-fiction archives, with branch-selected offline libraries, change tracking, search, bookmarks, resumable downloads, and source-aware licensing. Private 1.0 repository; public release pending.

Games and interactive systems

  • Junkyard Garden — A gamepad-first Godot arena-survival roguelite with 20-wave runs, ten characters, build crafting, finite profile goals, broad data-driven content, and Web, desktop, and Android builds.
  • Tiny Frontiers — A Godot 2D sandbox about gathering, crafting, farming, exploration, automation, and combat in an expanding chunk-based world.
  • REGOLITH: An Autonomous Industry — An archived, controller-first Android strategy prototype built around a deterministic simulation, autonomous industry, instrumentation, and causal reports.
  • Maprunner Neo — A playable autonomous-ARPG management prototype with Runner creation, automated canvas combat, mission results, itemized loot, equipment, currencies, skill/support gems, and behavior presets. Private prototype; public demo pending.
  • Exiled Loot Reborn — A Godot dungeon-crawler alpha with three classes, procedural tower runs, deep data-driven itemization, affixes, skill/support gems, passive progression, and scripted bosses. Private prototype; public alpha pending.
  • Open Gathering — A headless, serializable Magic: The Gathering rules engine in TypeScript with turns, priority, the stack, state-based actions, combat, an event bus, and data-driven card logic.
  • OpenWood — A BepInEx modding framework and game-data reference for Littlewood, including Harmony hooks, save helpers, runtime inspection, and a controller-accessible cheat/debug surface.

Creative tools, utilities, and experiments

  • Pixel VFX Foundry — A free pack of 19 deterministic 96×96 pixel-art effects generated from the Pixel VFX Studio source workflow for use in game engines.
  • Pixel VFX Studio — A deterministic, headless-first pixel-VFX compiler and authoring system with a Rust core, CLI, desktop editor, MCP adapter, versioned project format, review bundles, Aseprite round trips, and Godot integration. Private product repository; public product/source plan pending.
  • Neri SCAD Models — Parametric, support-free OpenSCAD display systems for miniatures, LEGO minifigs, and 1:64 cars.
  • Hobby Tracker — A self-hosted React/Remix and SQLite collection/activity tracker designed to expand across multiple hobbies. Private MVP prototype.
  • Libre BioRead — A Python CLI that applies a Bionic Reading transformation to EPUB, MOBI, and AZW3 files while preserving document structure.
  • Book Companions — A collection of small, book-specific reading companions.
  • Stability AI API Playground — A Streamlit environment for exploring image-generation APIs.

Earlier public work

My public archive goes back to 2015 and includes web products, mobile apps, libraries, APIs, creative tools, and early ML experiments. A few representative threads:

Browse the complete public repository archive →

Writing and technical notes

Toolbox

  • Frontend: React, TypeScript, JavaScript, Next.js, Vite, React Query, Zustand, React Native, WebAssembly
  • Backend: Python, FastAPI, Node.js, Go, REST, GraphQL, OpenAPI, PostgreSQL, SQLite
  • Applied AI: image and music generation, diffusion models, LoRA, VAEs, ONNX Runtime, dataset tooling, inference and training pipelines
  • Delivery: AWS, Railway, RunPod, Modal, Docker, CI/CD, production smoke testing, observability
  • Systems and creative tooling: Rust, C, C++, WebGPU, Godot, SDL2/SDL3, OpenSCAD

I care about clear product thinking, well-crafted interfaces, explicit tradeoffs, reproducible evidence, and software that holds up after it ships.

Pinned Loading

  1. img2tiles img2tiles Public

    Python 90 8

  2. gb-recompiled gb-recompiled Public

    Static recompiler for Game Boy and Game Boy Color ROMs that emits portable C projects with an SDL2 runtime.

    Python 424 33

  3. libre-bioread libre-bioread Public

    A Python script to apply Bionic Reading effect to .epub, .mobi and .azw3 files

    Python 20 5

  4. chip8recompiled chip8recompiled Public

    A static recompilation toolchain for CHIP-8 ROMs that transforms bytecode into native executables.

    C 10