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feat(lights): increase headlight material brightness when high beams are toggled - #264

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CanerKaraca23:feat-headlight-highbeam-brightness
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feat(lights): increase headlight material brightness when high beams are toggled#264
CanerKaraca23 wants to merge 1 commit into
user-grinch:mainfrom
CanerKaraca23:feat-headlight-highbeam-brightness

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@CanerKaraca23

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Adjust headlight material ambient and color properties when high beams (long lights) are active to visually differentiate high beam vs low beam headlight material glow.

Copilot AI lite review requested due to automatic review settings August 25, 2026 02:16

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@CanerKaraca23
CanerKaraca23 force-pushed the feat-headlight-highbeam-brightness branch from b64c8db to dc60196 Compare August 25, 2026 02:21
@AmeerDotEXE
AmeerDotEXE self-requested a review August 25, 2026 06:20
}
material->surfaceProps.ambient = gLightSurfProps.ambient;
RwSurfaceProperties surfProps = gLightSurfProps;
if (iLightIndex == eMaterialType::HeadLightLeft || iLightIndex == eMaterialType::HeadLightRight) {

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this is not required, please register a material col function for headlights instead
you could provide a different color or intensity there

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